By leaving the 2/2 ready, we can put it to good use on a later turn
Please tell me if you've done this
(Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) Target creature phases out
The creature with augment isn't put onto the battlefield until the ability resolves
Add in its innate haste for vehicles and you've got a nasty brew going
As special thanks for sticking around to the end, here are my top-rated commons to look for in each color for those early-pack-one picks when youre trying to figure out direction: WHITE: Fate of the Sun-Cryst, Gaelicat, White Auracite, Aerith Rescue Mission, Weapons Vendor BLUE: Stuck in Summoners Sanctum, Retrieve the Esper, Ice Flan, Combat Tutorial, Sahagin BLACK: Vaynes Treachery, Black Mages Rod , Sephiroths Intervention, Fight On!, Ahriman RED: Red Mages Rapier, Thunder Magic, Hill Gigas, Suplex, Summon: G.F